Harlem: Inside and Out

Harlem: Inside and Out is an online exhibition, in the form of a blog, about the Harlem Renaissance. The exhibition is organized into seven themes (as shown on the right) that aim to capture different facets of the African American experience in Harlem during the 1920’s. There is also a page about the exhibition and pages for my sources and suggested readings.

 

Primarily I wanted to use my final project to test my own bias. As we have talked at length in this course about issues of indigenous and community archaeologies, I wanted to examine how aware I was of my own biases and how difficult it really is to incorporate minority narratives and oral histories in a museum exhibition in order to create a more accurate portrayal the African American community. As it was not feasible for this to be a collaborative project, and we worked with so many forms of new media in our workshops each week, I decided to create a very interactive exhibition in order to gain that sense of multivocality and multiple perspectives and minimize the influence of my own stereotypes. I thus have used videos, sound clips, interviews, excerpts from Harlem Renaissance writers, scholarly perspectives, and links to interactive learning tools and other online exhibitions.

I also wanted to get people thinking as they go through this exhibition, and have therefore posed numerous questions throughout the exhibit that ask viewers to compare what they read or hear in varying primary sources to the works of art themselves, and to relateĀ  different artists or black and white interpretations of a subject matter. The goal is for viewers to comment with their thoughts and generate an online discussion that gets people to think about this time period in a new way and recognize their own stereotypes as they open themselves to new, non-white narratives. Enjoy!

 

 

 

Practicing Praxis: An Archaeological Adventure

For my final project, I wanted to find a way to overcome what I viewed as two major problems in K-12 archeology education:

  1. The necessity of costly material teaching tools, be they models of artifacts, materials for reconstructing digs, or the actual cost of taking a whole class to visit a site
  2. The site-specificity of simulation programs, which may make it difficult to impart thematic problems in archaeology

This screenshot demonstrates the user-input based interface of much of the game (Superstar Shia LaBeouf is not actually featured in this game).

Thus, the video game Practicing Praxis was born. Guided by Professor Praxis, a khaki-clad mentor, the user learns how to cooperate with different members of their field team (all of whom have very different goals), how to work with native communities, and how to ultimately present their work to the public. By using a choose-your-own-adventure format, the game simulates the reality of subjective problem solving and challenges the player to think about the stakeholders involved in each decision, and whose desires and opinions should be put above the rest– there is no right answer!

I had initially planned to give the user a letter grade at the end of the game, but working through the different scenarios made me realize that praxis (as it is implemented, not theorized) is inherently idiosyncratic, though we may hope to standardize it when it comes to ethics. Thus, I tried to constrain the chastisement in the game to instances of disrespect and thoughtlessness on facilitators’ parts as opposed to deducting points for preferring local news coverage to blogging.

This game is currently only for PCs and can be downloaded here (to install, extract all items from folder and click on the .exe file). Please forgive any lingering bugs and glitches– while I have been working on streamlining the system, this is still very much a first draft of a first attempt. Have fun!