Nancy Drew Video Games

The Gee article for this week reminded me of a series of Nancy Drew-themed video games that I used to play on my computer in middle and high school. In each game, you are Nancy Drew and you get to solve a mystery. They have titles like “Nancy Drew and the Haunted Mansion” and “Nancy Drew and the Secret of the Scarlet Hand.” In the games, you control Nancy as she walks around the game world. There was a lot of reading involved because there would inevitably be a creepy library full of books or a bunch of old love letters that Nancy found hidden in a secret box, and some of the clues to solve the mystery were contained in the written text, so literacy was directly involved in the game in that way. Nancy also got to interview lots of suspicious people and talk to them throughout the game, so you had to listen carefully to what they said to pick out clues.

My favorite part of the games was that there would be a lot of puzzles to solve. The puzzles could be anything from organizing  a lot of objects in the right order to reading up on how to play chess and then having to beat another character at chess in order to “win” some vital information for the case. Solving these puzzles applies to many of the points Gee brought up about video games, such as co-design, distributed knowledge, well-ordered problems, system thinking, and skills as strategies. The puzzles also relate to the Frey and Fisher article about motivation. I felt motivated to complete each task because it was a do-able challenge and I could contribute to the outcome.

I always played the Nancy Drew games collaboratively with my younger sister. We would fight about whose turn it was to “be the mouse.” Whoever didn’t get to control the mouse that day was the secretary. We kept meticulous notes on each game and wrote down clues, observations, and numbers we had to remember like lock combinations. Sometimes we would have to identify specific objects, like in one game where we had to know the difference between various types of clouds (stratus, cirrus, cumulus, etc.), so the secretary had to draw pictures of all the different clouds so we could identify them later in the game. Taking notes outside the game helped us keep track of our thoughts so we could better analyze the game. I think this example shows that video games can be much more social than we assume. We often picture “gamers” as nerds with no people skills who sit at home playing video games all day to avoid social contact. However, video games can be a collaborative effort. Sometimes my sister would be better than me at solving a certain puzzle and she could teach me how to do it, so I learned new skills with her help. Three of my (female) cousins also played the Nancy Drew games around the same time that we did, so we had a LOT of discussions and debates about them: which game was the best, which was the scariest, which was the hardest, which had the best characters, etc. Video games can promote thoughtful discussion and engage various literacy skills.

Video Games: Interactive Entertainment

After reading this weeks article on video games as learning machines by James Paul Gee, I interviewed a close friend who really likes to play video games. He uses them to relax and get his mind off of school. They are an enjoyable form of entertainment because they are interactive. He said that the aspect of video games that he finds most appealing is the story, which plays to his interests and emotions. I was intrigued by the role that the narrative played into my friends enjoyment of a game. His perspective made me consider video games as about more than just guns, explosions, and multiple lives. An understanding and appreciation of the narrative arc and complex rules of a video game is it’s own form of digital literacy.

I was also interested in Gee’s explanation of the shared knowledge between video game characters and the players. My friend said that he usually imagines himself as being the character in the video game as opposed to interacting with them through shared knowledge. He selects characters that can do things that he can’t do in real life. For instance, they have magical powers or elite skills. I think that Gee’s observations of players projecting onto their video game alter egos is accurate because it appears to be more fun to play when you imagine yourself, only better, in the game.

Because Gee presented video game structure as a framework for classrooms, I asked my friend what he had learned from video games and if he had ever employed this knowledge in a school setting. He said that he has mostly learned obscure vocabulary words, such as lycanthropy, which is the ability to turn into a world (I checked on this definition after the interview and he was right!). Other than the expanded lexicon, he didn’t really call upon his video game skills or knowledge in high school, except in the occasional speech or debate anecdote.

From my interview, I didn’t get the sense that my friend wanted video games to cross over into academic territory because he uses them as tools for escaping from the stresses of school. Because I have very limited knowledge of video games, I don’t know if I would use their structures in a classroom. Although I’m not completely sold, I imagine that somewhere, there is a video game player whose experience at school could be significantly altered if his or her knowledge of video games was welcome in a classroom setting, and for that reason I think that it is valuable to consider this innovative mode of instruction.

Update: Amanda and Isabella

This week Isabella and I finally made a decision about the concrete shape for our digital literacy project. Isabella’s vision for the project is a slide show about crew that contains pictures, videos, and her voice over. While I was on Spring Break, Isabella interviewed her crew teammates at Poughkeepsie High School and will bring in those interviews and photos of our team for our next meeting. In the mean time, we looked up photos and videos of famous rowing icons and coaches. Isabella plans to give some biographical information about these figures and talk about how they have inspired her. Because Isabella found most of the information about the rowers and coaches online, we talked a little about credible Internet sources. As she continues her research next class period, I hope to talk to her a little more about citation. I think I will show her some examples. My personal favorite online resource for citation standards is the Purdue Online Writing Lab.

While Isabella looked up inspirational rowers and coaches, I got a brief tutorial from Baynard on how to capture YouTube videos so that I can use them in iMovie. I used a program called Snapz Pro X. The program is really easy to use and is on all the computers in the Digital Media Zone – all you have to remember is control-shift-3. Here is a link to one of the videos I captured for Isabella’s project:

Rob Waddell

I’m excited to see how our project will take shape next session now that we have some material to work with. I hope that Isabella and I can work on her narration so that we know what she wants to say about each image and video.

Group Projects – Motivating, Most of the Time

In Frey and Fisher’s article “Motivating Requires a Meaningful Task” they discuss the importance of productive group work as a classroom tool. I think that their observations about the delicate balance between too many group members (some students do not make an effort because “they know the work will be done by others”) and too few (“students begin to feel overwhelmed and give up on the task”) were right on track. I also liked the idea that the group size should change depending on the members and the class at hand and that the groups should consist of diverse skill levels. My only concern about forming the groups in this way is whether students of different levels would work well together. I remember that when I was in middle school, we were divided into reading groups based on our literacy skills and the students in the separate groups made fun of each other for the content and difficulty level of the books the respective groups were reading. The behavior seems (and was) petty, retrospectively, but I imagine that students today may conduct themselves similarly. On the other hand, when I worked in groups with peers of varying skill levels, usually in classes other than Language Arts, I always found that helping each other was rewarding and enjoyable.  In order for teachers to prevent riffs between students at different levels, I think that they should establish the precedent in their classrooms that all students will be working together regardless of individual achievement.

Another passage from the article that I found interesting was the section on the complexity of a task. Frey and Fisher write, “if students merely divide [a project] up and agree to meet again later to assemble the final product, it’s likely that the task was not challenging” (Frey and Fisher 31).  While that was not how I approached group projects in middle school, in my experience in both high school and college, that is definitely how group work is conducted. However, I don’t think that my group members and I approached a project in this way because the assignment wasn’t difficult, but rather because we had limited time in which we could all work together on the project. I am personally not a huge fan of group projects and regularly find them taxing, so I don’t think that they need to be any more challenging. I just wonder, after reading this article, if part of the reason why I don’t like group projects is that the assignment is not difficult enough to motivate my group members and I to want to collaborate. I will have to consider this point with greater attention when I am designing lessons for my future students and inevitably dividing them into groups.

Public Domain Resource

Hey all,

Here’s another resource for public domain materials for podcasts, videos, etc. I find it tends to have more full/know music than free sound (though free sound is great for sound effects/background recordings). There’s a whole database of public domain music, podcasts, and live concert recordings if you go to the audio section.

The Internet Archive

 

Enjoy!

Emma

Emily and Fiona: update

After finally finishing our stellar movie script last class, Fiona and I had to confront the issue of filming the whole movie. While we were both up for the challenge of filming and editing, we had to admit that there simply is not enough time left in the semester to undertake the project in its entirety. Our solution? A movie trailer! By creating a trailer, we are still able to produce a visual project without having to worry about running out of time! We first viewed some of our favorite movie trailers to get to know the components of a trailer. We then started filming the first few scenes and made plans to finish the filming next class. Here are a few examples of our favorite trailers!

The Hunger Games: 

The Lorax: 

 

Michelle & Karen: E.V.R. Update

We started to re-write E.V.R. We took major errors and fixed them, incorporated vivid imagery, and took it upon ourselves to explain the plot further. We constantly asked ourselves the questions who, what, where, when, why, and how? to improve the story. We also worked on developing the characters more fully by trying to show their conflicted emotions. We got halfway through the story and next time we’ll move onto the second half.

Johnise and Emma’s Update

Johnise: I am starting on my poem and I got more than I expected accomplished. I am saying what makes me unique, what makes me happy or sad, and how I move through the world. The rest is secret. Shhhhh…

Emma: The poem is started! We talked about some different poetic techniques (like alliteration) and used online resources like merriam webster and rhymer. Hopefully we’ll be able to put the poem “in motion” soon.

Podcast: The American Revolutions

My podcast is designed for a high school US history classroom. It is meant to be part of a series called “The American Revolutions” that explores various examples of grassroots “revolutionary” movements throughout American history. This particular “episode” is about the populist movement in the 1880s and 1890s. It is just an introduction to the topic, so it would have to be supplemented with class readings. After listening to the podcast, the class would start a discussion about the movement.

The American Revolutions