Past Awardees

2023

Josh deLeeuw, to develop the materials needed to redesign an assignment in his Introduction to Cognitive Science course, such that students would be able to have an interactive conversation with an artificial intelligence agent.

Liz Lastra & Laura Hayes, to explore and develop the use of Reflectance Transformation Imaging (RTI) technology, to aid in the acquisition and study of Icelandic cave carvings, by students in their field-trip-based intensive course, Histories of Art, Ritual, and the Earth.

Michael Walsh, to develop a website of Buddhist temple images, to be incorporated into the curricula of several of his courses.

2022

Amitava Kumar, to incorporate the use of digital design software into his New Journalism course.

Marcela Romero Rivera, to incorporate the use of digital design software into the final assignment of her Women, Power and the Borderlands course.

Jeff Seidman, to support the the development of a website containing resources for his course, Climate Solutions and Climate Careers.

2021

Abby Baird, to continue developing video-based course materials for PSYC-100 and to explore methods for online interaction with students.

Claire Sagan, to develop podcast episodes for her Environmental Political Theory course.

Vinay Swamy & Annie Brancky, to develop course materials to offer via the Perusall platform, encouraging interactive, social commentary on texts.

2020

Christopher White, for the development of curricular materials for his Religion and Media course.

Janet Andrews and Joshua deLeeuw, to support the purchase of a dry EEG system and the development of related curricular materials for their Cognitive Science courses.

Lioba Gerhardi and Silke von der Emde, to support the development of curricular materials for introductory German courses.

2019

Nancy Pokrywka and Jenni Kennell, who explored ways to integrate instructional technology tools into the newly created BIOL 107. This was a large lecture class and they were looking for ways in which technology could mitigate some of the challenges of large enrollments.

Shane Slattery-Quintanilla and Alex Kupfer, who worked on developing a 360° video production module for their FILM 281 and MEDS 250 classes.

Mark Cleaveland, who worked on integrating gamification principles into his PSYC 105 syllabus.