{"id":4919,"date":"2015-05-11T10:09:14","date_gmt":"2015-05-11T14:09:14","guid":{"rendered":"http:\/\/pages.vassar.edu\/magnes\/?p=4919"},"modified":"2015-05-16T20:38:31","modified_gmt":"2015-05-17T00:38:31","slug":"projectile-motion-final-conclusions","status":"publish","type":"post","link":"https:\/\/pages.vassar.edu\/magnes\/2015\/05\/11\/projectile-motion-final-conclusions\/","title":{"rendered":"Projectile Motion -Final Conclusions"},"content":{"rendered":"<p>Alex Molina &amp; Kadeem Nibbs<br \/>\nComputational Physics 375 \u2013 Final Project<\/p>\n<p><strong>Project Motivation<\/strong><\/p>\n<p>We wanted to model the Long Jump track &amp; field event to see if we could mathematically incorporate technical elements to the simple projectile motion model and see tangible differences in jump distances.\u00a0 We also wanted to model the effects of air, since we thought that wind speed and air density must have some effect on jump distances, but did not know how to quantify its impact.\u00a0 We believed we could\u00a0achieve these goals with a comprehensive Matlab program, and Chapter 2\u00a0of Giordano and Nakanishi\u2019s <i>Computational Physics<\/i> on realistic projectile motion gave us a clear starting point.<\/p>\n<p><strong>Program Description<\/strong><\/p>\n<p>This program simulates the long jump track and field event to observe\u00a0changes in jump distance as related variables are adjusted. The variables we were\u00a0most interested in are: air density, to determine if jumps done at\u00a0different altitudes are comparable; wind speed, to observe how much wind\u00a0resistance can affect performance; whether or not the\u00a0athlete cycles his or her arms in the air, to see how this movement\u00a0affects body position in the air; and, of course, the final jump distance. \u00a0We could also adjust the size of our athlete using our program, but\u00a0the adjustments, as long as they are\u00a0kept within reasonable limits, would have a negligible effect on the results. \u00a0The athlete\u2019s physical proportions are based off of our very own Kadeem Nibbs, who always wanted to participate in the long jump but never could\u00a0due to scheduling conflicts.<\/p>\n<p>We originally wanted to use 3D models to run all of our tests, but working with 3D shapes and deforming them proved difficult. \u00a0We decided to use point particles for the tests where they provide an accurate approximation (wind assistance and air density), and then 2D \u201cpatch\u201d shapes for tests where body position became exceedingly important (limb cycling). \u00a0For the trial where the athlete did not cycle his limbs, we created one fixed-shape rectangle to model the athlete\u2019s body, as if he were held rigid throughout the entire jump. We modeled the athlete with two rectangles when limb cycling was allowed, one rectangle to represent the torso, and another for the legs, so that they could move independently.<\/p>\n<p><strong>Final Results<\/strong><\/p>\n<p><strong>Real World properties and their affect on Long Jumping:<\/strong><\/p>\n<p>While our <em>preliminary<\/em> results showed that wind had a major impact on the final jump distance, with a difference of 7m\/s resulting in a change of approximately 2 meters in jump distance, we found that this was due to a missing square root sign when calculating velocity. \u00a0When this was fixed, we found that the same difference in wind speed accounted for a difference in<em> inches<\/em> in jump distance.<\/p>\n<p><em><b>Our Resulting Projectile Motion with Varying Wind Speed:<\/b><\/em><br \/>\n<a href=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Clip1better.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4978\" src=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Clip1better.gif\" alt=\"Clip1better\" width=\"1280\" height=\"720\" \/><\/a><\/p>\n<p><em><b>Our Resulting Projectile Motion with Varying Wind Speed (close up view):<\/b><\/em><br \/>\n<a href=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Close-up-of-wind-resistance.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-5085\" src=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Close-up-of-wind-resistance.png\" alt=\"Close up of wind resistance\" width=\"1037\" height=\"687\" srcset=\"https:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Close-up-of-wind-resistance.png 878w, https:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Close-up-of-wind-resistance-300x199.png 300w, https:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Close-up-of-wind-resistance-624x414.png 624w\" sizes=\"auto, (max-width: 1037px) 100vw, 1037px\" \/><\/a><\/p>\n<p>A 0.1 change in meters is about a difference of 4 inches. While this may seem negligible on a macroscopic level, the top two World Records in the long jump only differ by 4.5 inches. \u00a0So a fortuitous wind gust may be the difference between a gold medal and nothing.<\/p>\n<p>For our second real world property we found that air density had a negligible effect on the jump distance, as\u00a0variations of up to 50% in air density resulted in less than a millimeter of difference. This reaffirms what was\u00a0learned in introductory mechanics: that air resistance is negligible in most cases of projectile motion, with exceptions being when the air is moving and when the object is moving at high speeds.<\/p>\n<p><em><b>Our Resulting Projectile Motion with Varying Air Density:<\/b><\/em><br \/>\n<a href=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Clip2better.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4979\" src=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Clip2better.gif\" alt=\"Clip2better\" width=\"1280\" height=\"720\" \/><\/a><\/p>\n<p>Air resistance will not significantly affect an athlete jumping at 20mph into still air. This also shows that although air density can be as high as 1.2kg\/m^-3 at cities near sea level, and as low at .75kg\/m^-3 at cities 5000m above sea level, long jumps performed at any city in the world can be compared because of air density\u2019s negligible effects on performance.<\/p>\n<p><strong>Modeling the Human with the Patch Mechanism:<\/strong><\/p>\n<p>After thoroughly researching track and field coaching manuals and websites, we learned that the purpose of cycling one\u2019s arms and legs while in the air is to keep one\u2019s torso from rotating forward. The torque generated during an athlete\u2019s takeoff typically generates a large forward angular momentum. As a result, if an athlete\u00a0does not cycle their arms\/legs properly while midair, they may end up tilting too far forward, hitting the ground face first, and losing some of their teeth. This is demonstrated in the figure below\u00a0when our code is run.<\/p>\n<p><em><strong>Our Resulting Projectile Motion Modeling a Human without limb cycling\u00a0(head diving):<\/strong><\/em><br \/>\n<a href=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Clip3-fixed-again.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5014\" src=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/Clip3-fixed-again.gif\" alt=\"Clip3 (fixed again)\" width=\"1280\" height=\"720\" \/><\/a><\/p>\n<p>The forward angular momentum is especially detrimental because, if the torso is angled too far forward during the jump, the legs will inevitably end up far behind the body. \u00a0Since jump distance is recorded at the furthest back mark in the sand, if the athlete\u2019s feet strike the ground a meter behind his center of mass, he is effectively disqualifying himself from competition.<\/p>\n<p>By cycling his arms and legs, the athlete creates a forward angular momentum that is hopefully as large as that of his torso. \u00a0Since angular momentum is conserved for a projectile not subjected to any external torques, this generated angular momentum is subtracted from the torso\u2019s angular momentum, allowing the athlete to stay upright.<\/p>\n<p><em><strong>Our Resulting Projectile Motion Modeling a Human\u00a0while limb cycling:<\/strong><\/em><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5015\" src=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/05\/clip4-fixed.gif\" alt=\"clip4 (fixed)\" width=\"1280\" height=\"720\" \/><\/p>\n<p>In this upright position, it is easy to tuck the legs in front of the body, so that the hips are the first to strike the ground. \u00a0With this change in technique, we noted a difference of approximately 1.5 meters in the final jump distance.<\/p>\n<p><strong>Future Goals and Endeavors:<\/strong><\/p>\n<p>Continuing with this work, we would like to get a more holistic model of the long jump, as the run preceding the takeoff, which we entirely ignored, is an essential part of the event. \u00a0We would like to see how the approach speed to the jump affects the optimal takeoff angle, and also incorporate arms and more realistic body proportions for our athlete.\u00a0We believe that this project has a future where a variation of our code could be used by coaches and athletes to see what\u00a0a human body&#8217;s characteristics must be in order\u00a0to have the most efficient and longest jump. This could mean studying how\u00a0a different weight, speed, height, cross sectional area, etc. could produce the &#8220;perfect conditions for jumping the longest.&#8221;<\/p>\n<p>Overall, we were able to model a human figure using the patch mechanism and we were very satisfied with this result. We were able to work together on close to 400 lines of\u00a0difficult computational code\u00a0and our knowledge of physical and computational concepts has since grown. We see now how realistic models can be designed\u00a0on MatLAB and through this, they could be studied to see how different human characteristics could affect a long jumpers distance, whether it be a few millimeters to a few inches.<\/p>\n<p><strong>Our Final Computational Codes:\u00a0<\/strong><\/p>\n<p>Our final MatLAB code\u00a0with and without the added patch motions are uploaded on this drive (just click the image below). Note that all the codes are listed in a text file (such as Notepad for Windows). \u00a0They will have to be manually copied into a script function in the Matlab program. This is due to the fact that we used a Citrix XenApp that allowed us to run MatLAB on our computers but not be able to save the files onto our own desktop.<\/p>\n<p><a href=\"https:\/\/drive.google.com\/open?id=0B6loGd4o7iESfjNoRnVmSjJDNHlabG9qNEJIRmY1Z1JEeS1QNE9rTjlIY2Vqc1NMTWlwdEk&amp;authuser=0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-4459\" src=\"http:\/\/pages.vassar.edu\/magnes\/files\/2015\/04\/matlabFile.png\" alt=\"matlabFile\" width=\"283\" height=\"283\" srcset=\"https:\/\/pages.vassar.edu\/magnes\/files\/2015\/04\/matlabFile.png 315w, https:\/\/pages.vassar.edu\/magnes\/files\/2015\/04\/matlabFile-150x150.png 150w, https:\/\/pages.vassar.edu\/magnes\/files\/2015\/04\/matlabFile-300x300.png 300w\" sizes=\"auto, (max-width: 283px) 100vw, 283px\" \/><\/a><\/p>\n<p><strong>References:<\/strong><\/p>\n<p>Knight, Randall Dewey. &#8220;Rotation of a Rigid Body.&#8221; <em>Physics for Scientists and Engineers: A Strategic Approach.<\/em> 3rd ed. Boston, Mass.: Addison-Wesley, 2012. 312-387. Print.<\/p>\n<p>Giordano, Nicholas J., and Hisao Nakanishi. &#8220;Chapter 2: Realistic Projectile Motion.&#8221; <em>Computational Physics<\/em>. 2nd ed. Upper Saddle River, NJ: Pearson\/Prentice Hall, 2006. Print.<\/p>\n<p>MATLAB R2014b by MathWorks\u00ae<\/p>\n<p><strong>Acknowledgements:<\/strong><\/p>\n<p>We would like to thank Vassar College for allowing us to use their 24\/7 Physics department computer room to help complete our project. \u00a0We would also like to thank our peers for giving us feedback on how we could expand on our project and helping us with fixing some minor computer codes. And a final thank you to Professor Magnes for teaching us\u00a0the essential basics to coding and for guiding our project to what it is today. It has been a wonderful semester and we know that we will use our computational knowledge to\u00a0further our intellect as physicists.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alex Molina &amp; Kadeem Nibbs Computational Physics 375 \u2013 Final Project Project Motivation We wanted to model the Long Jump track &amp; field event to see if we could mathematically incorporate technical elements to the simple projectile motion model and see tangible differences in jump distances.\u00a0 We also wanted to model the effects of air, [&hellip;]<\/p>\n","protected":false},"author":2667,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4919","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/posts\/4919","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/users\/2667"}],"replies":[{"embeddable":true,"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/comments?post=4919"}],"version-history":[{"count":27,"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/posts\/4919\/revisions"}],"predecessor-version":[{"id":5102,"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/posts\/4919\/revisions\/5102"}],"wp:attachment":[{"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/media?parent=4919"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/categories?post=4919"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pages.vassar.edu\/magnes\/wp-json\/wp\/v2\/tags?post=4919"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}